The manifold challenges of localising Disco Elysium

By: Andrea Capuselli

Testronic’s Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM’s hit and its one million words

How do you translate a non-linear RPG that has been lauded by many as one of the best written games ever released, with over 100 hours of gameplay, over a million words, a wealth of Soviet-era cultural cues, and one of the most passionate fanbases online?

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